The first thing I fixed was the back button.
At first, I thought it would be a good idea to merely go into the button, and change it's HIT state increasing the area of which the button can be clicked on. I added long rectangles on either side of the Flash and tested the game.
I realised that this would not work since the back button disappears if the users mouse is not at the bottom of the screen. Meaning that the additional hitstate would only be clickable once the users mouse is at the bottom.
In order to impliment the side back buttons which my supervisor stated would be a good idea. I created a new button and called the instance "backSide_btns". With this, instead of typing out a new function for this button or even copying and pasting the function from the previous button. I merely reused the exact same event listener to the new button and applied it to all the places accordingly.
back_btn.addEventListener(MouseEvent.CLICK,backtoMainListener);
backSide_btns.addEventListener(MouseEvent.CLICK,backtoMainListener);
The next part I modified was the pictures, I decreased the saturation of the picture frames so that they would suit the pastel colour look I was going for. I then traced over 2 of the portraits and coloured them in. I took a screen capture of this and sent it to my Supervisor Daniel so that he could see the results before I proceeded with the others.
He instantly replied and stated that they were looking much better and suiting the games appearance much more. Due to this I continued to transform the others.
Then I modified the inventory, instead of having it so that a message appeared stating inventory as the bottom. I changed it so that there would be a button at the bottom to indicate that there was something there. This way it would be much more noticeable for the users playing the game.
I then changed the code which affected the display of the inventory
| if (mouseY <450) { menu_btn.visible=false; bottomBar.visible=false; inventory_btn.visible=true; if (currentFrameLabel!="viewMain") { back_btn.visible=false; } } |
So whenever the bottomBar (inventory) would disppear, the inventory_btn would appear and visa versa.
Finally, I went onto the colouring of the screen. Here are two screen captures of the difference in colours for the screen.
Before
After
I then went onto changing the appearance of the password on the note.
I rotated the curve of the "r" so that it was closer together and easier to distinguish from a "v".
Before
After
Overall, I have very happy with the results obtained from my supervisors feedback!







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