Friday, 18 April 2014

Working Processes / Planning: Creating the Game - New idea, Google Sketchup, take and move new items.

I have a new idea!

So far I haven't had an idea on how the user will actually escape from the room.

However, I know that cans from vending machines are aluminum, and these are a good conductor of electricity. I can change the picture frame near the shelf, which currently has no use, into a fuse box. Inside the fusebox, two parts will be disconnected and one part would still be connected. The disconnected parts would be for the Door and Lights whilst the still connected part would be there for the rest of the electricity.

There is also nothing on the shelf there, so I could add scissors there which could be used to cut the can.

The first thing I need to do, is to open my Google Sketchup document.

Using the components list from the materials menu I added scissors and placed them on top of the shelf.

I could not find a suitable fuse box. I searched for an alternative name - distribution board and found one which looked nice.
This fuse box had door panels, however they weren't split into different groups, this meant that the doors could not be opened.
I decided to keep the door panels, but delete the box behind. Then group each door panel individually and redraw the box behind. There were now three groups of components to make the fuse box instead of just one. This meant that I could now rotate the doors how I wanted.

I took printscreens of the fuse box with the doors open and closed and imported them into Flash.


 I traced around the first image and added the doors to a new layer. In the next frame, I deleted the doors from the layer and drew them again but open. As I did not have any content inside this fuse box, I drew them straight into Flash on a separate layer, with some wires unconnected.


As there was a shelf to the left of the fuse box, it meant that the contents of this camera angle was wider than normal. I could have scaled both of them down, to create a zoomed out effect, but I wanted the contents to be close enough, even if it meant that a door had to be cut off the stage in the process.

I then made it so the scissors could be taken from the shelf and added to the inventory and applied a drag an drop function, which I used with the lightbulb, to both the scissors and the can. I adjusted the code accordingly so it would work with these items too.

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