Thursday, 17 April 2014

Working Processes: Creating the Game - Adding to the Vending Machine, sorting password on note

I added more to the vending machine script so that now after the item code had been entered correctly, the vending machine would dispense the Amnezol drug.

The following script was used:

// ---------Check what to do next---------
receiptBooleanCheck()
function receiptBooleanCheck():void {
    if (! receiptInserted) {
        vendingFriendlyText.text="PLEASE INSERT RECIEPT";
    } else if (receiptInserted && vendingMachine_txt.text!="AC42G") {
        vendingFriendlyText.text="PLEASE ENTER YOUR CODE";
        stage.addEventListener(Event.ENTER_FRAME, vendingTextCountListener);
        stage.addEventListener(Event.ENTER_FRAME, vendingTextCountReset);
    } else if (receiptInserted && vendingMachine_txt.text=="AC42G"){
        vendingFriendlyText.text="DRUG READY TO COLLECT";
        orderedDrug = true;
    }
}

By adding this script and setting a boolean to true, this means that I can add an if statement so that once the boolean is set to true, the drug can would appear.

I created a new frame, and gave it the lable of "viewVendingDispenser". I then drew in the art for the bottom of the vending machine and created the can.

I used the following code for this frame:

if (orderedDrug) {
    vendingDispenserView.itemDrugCan_btn.visible=true;
}

I then fix the issue regarding the password, as noted from the user testing, placed on the note.

Before

After



This looked much better and now contained a password which could be used to log into the computer.

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