Tuesday, 11 February 2014

Working Processes: Creating the Room [Sketchup] - The beginning

In order to create a Room Escape game it's important to first construct what the room will look like first. This way, when the user rotates around the room, the appropriate dimensions, size and prospective will be given.

With this, I will be able to rotate the camera around my design in Google Sketchup and then use those graphics to trace around with Adobe Flash.

Firstly I changed the model settings of Google Sketchup by setting the units to metres to 2 decimal place.



I started with the walls. I made them 3 metres high and 5 metres wide and 0.04 metres in thickness.
After I done that, I coped and pasted these, rotated them and then set them around the room to create a square. Afterwards, I then used the square tool to draw the floor in. The floor ended up being 5 metres by 5 metres with a thickness of 0.04 metres.

I then drew a rectangle on a wall to represent a door. I used the push/pull tool to drag out the door and make it 3D.

Afterwards, I then went onto adding a window.

To create this window, I made sure that I did this as a new component so that it would not interfere with the wall itself. This in the long run would make it easier to move and scale the windows size.

I used three rectangles to create the window. One for the frame and two for the windows itself. I used the push/pull tool to pull out the window frame and push in the windows. (The person is there by default).


I then viewed the Google Sketchups component library for some objects. I looked for a single bed. This gave a wide range of beds to choose from.




I found the one I wanted. This one looked most appealing to me because it was very simplistic and one that I could use my imagination with once traced over in Adobe Flash.


I then looked for two more items in the components. Drawers and a table.



The main parts of my bedroom was now complete. I will add to this when I have more ideas on the plot of my game.


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