Friday, 14 February 2014

Research: Narrators in Narrative games

I began to research the things which Daniel suggested in our tutorial.

Daniel stated it would be a good idea to look at these three games because they all involved narration and to also look at his work Icarus Needs as it tells a story.

I decided to give these games a go but have not yet completed them apart from Icarus Needs

Thomas was Alone
An indie game narrated by Daniel Wallace.
Daniel Wallace manages to pull off both serious narration and comedic narration throughout the game. The narration helped to explain not only the surroundings (which showed what you shouldn't touch, such as the spikes, referred to as krytonite) but also helped to tell the story too.

Bastion
A more serious narration given. Used throughout the game as you progress which help to tell the story and set the scene. The narrator refers to the protagonist and kid "then kid takes his shield". I liked that the narration would let the user know what the enemies they saw were and what they had to do with the story.

Stanley Parable
The narration in this game is very important to the game. Without the narration the user would definitely not have the same experience. The narration always refers to the Protagonist as Stanley stating "Stanley did this... Stanley did that". The narrator does not state what the user should do, but instead narrates what the user is doing. For instance "Stanley walked up stairs to his bosses office" then if you choose to walk downstairs instead, the story would change "but Stanley just couldn't do it".

Icarus Needs
A hyper comic to where the user can navigate through using the arrow keys or WASD. It's the users goal to navigate around collecting objects trying to complete tasks in a bid to escape from your dream. Even though it's not a room escape game I find this game very valuable to my artefact.

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