Monday, 24 February 2014

Lecturer Tutorial 2: Progress Report

Today, I had a tutorial with the lecturer, Ian. As it was a progress report, it was more to see how I was getting on than giving me advice on my work.

Here, we discussed the draft I had done in sketchup and why I came to the conclusion that a bedroom would work.

I told him that once I had created the room design in sketchup that I was going to trace around it for Flash from different perspectives and angles.

I told him I had a storyline worked out and he was happy that I had been working on my blog.
Even as a progress report we still came to the conclusion that I needed to work out the order of what tools and items would be used, in order to escape..

I then confirmed that Daniel, my supervisor, had stated that one level would be best for this type of game and that less than 15 minutes of engagement would be suitable. Ian was fine with this as he said that Daniel, as a supervisor would know what's best.

In conclusion he said that he hoped the game would not get too small and that the extent of the work  is one of the things that is taken into account when marking. This is valuable information and definitely something I will take into consideration when creating my game.

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