I showed Daniel the scripts I made on how I would get the inventory to work.
I said to Daniel that the only problem this scripting would be that if the inventory was full, and an item was removed (to be used), there would be a gap in the inventory with items either side. Although this would not be game breaking, it would be more preferable if the items on the right shifted one to the left to fill the gap.
This would be possible, but it would involve a lot of extra scripting such checking whether the inventory space is full, checking what item is in that inventory space and making the inventory space after shift over to the left.
Daniel stated that he was please with what I had done so far and the problem wasn't a very big one. He also suggest that I could possible have it so that the inventory only appears once an item has been picked up and otherwise it is to be hidden.
This would be a very good idea, as it would otherwise get in the way whilst the user is playing the game.
I also mentioned an idea I had, in having a timer which would run at the top of the game to state how long it has taken to complete the game. Users would then be able to submit their time on a leaderboard. Daniel stated that this, although could work, would give the game an entirely different experience and make them feel pressured to do it faster. As this is the case, I will most likely not be adding a timer into my game.
In regards to the ethics clearance for user testing , both supervisor and lecturer has heard nothing back. If it turns out that we do not hear anything regarding being able to user test my game during the working processes, I will not be able to proceed. As Ian stated, this is something that isn't under my control and it is not my fault.
Daniel and I have also decided that due to this it would be best to steer clear of a voice actor and that I will be doing the voice acting myself.
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